As we’ve seen, Warcraft is definitely a cultural icon now, and expect the movie and the novel, there will be another Warcraft themed comics! According to Dark Horse Comics official blog latest release, they has announced the upcoming release of a multi-volume series detailing the history of the Warcraft universe: World of Warcraft: Chronicle. Citizens of Azeroth, you won’t miss this chance to lost in its enchanting history again.
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.
The first volume of the series is due out on November 4, 2015 in comic shops, and November 17, 2015 in bookstores. For lore fans, this looks like it’s shaping up to be the definitive book to pick up this year, and sounds like it may very well be full of brand new lore spanning the length of Warcraft’s history, starting with the mysterious beginnings of the cosmos itself — something that plenty of lore fans have been wanting for a very, very long time. You can pre-order your copy of World of Warcraft: Chronicle Volume 1 today over via Amazon, or check with your local comic book retailers to pre-order a copy as well.
If you have yet to get it done, you might want to hit up Molten Core in the next week or so. The 10th anniversary celebration for World of Warcraft officially ends on January 5, 2015 — and both Molten Core’s 40-man LFR experience, as well as the Southshore vs. Tarren Mill PvP battleground will be taking their leave. Completing Molten Core will earn you an ilvl 640 epic helm as well as the Core Hound Chain that will give you a Corehound of your very own to ride — but there’s also a chance to pick up Hatespark the Tiny, a new Battle Pet, and the Flames of Ragnaros, a special cosmetic item that will give your weapon a fiery glow.
As for the battleground, winning a battle on either Alliance or Horde side will net you an achievement as well as a special account-wide title, Southshore Slayer, or Tarren Mill Terror. To queue for Molten Core, you’ll need an ilvl of 615, but that’s relatively easy to get at level 100. Once the anniversary event is over, these items and achievements will no longer be available — so you’ll want to get a move on if you want to collect and complete them all before they’re gone for good.
For its more-than-10-year existence, World of Warcraft has operated in two parallel economies: the in-game economy of gold exchanged for items, and the real-world economy of dollars (or others hard currencies) exchanged for monthly game time subscriptions. Now, Blizzard says it’s considering bringing those two economies together through some sort of exchange in 2015.
“We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold,” Blizzard writes in a preview of next year’s World of Warcraft plans. “Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system.” Blizzard goes on to say that many players have expressed interest in the feature and that the developers “agree it could be a good fit for the game.” Read More →
Whenever a new game with substantial online functionality is announced, the first question that Australian gamers invariably ask is “Will there be Australian servers?” If a multiplayer game does not have local servers, players have to connect to central hubs in Asia, North America, or even further afield, resulting in slower connections.
World of Warcraft has always been a target for industry criticism, especially as more modern MMOs have been launched that stray away from Blizzard’s subscription model. So-called free to play MMO games often feature in-game microtransactions to provide gameplay advantages to players in these games, but Blizzard has instead chosen to largely stray away from such transactions on the grounds that they imbalance gameplay. Instead, Blizzard offers several “vanity” items in WoW that can change a character’s appearance or provide them with a unique cosmetic effect such as a rare character mount that can be ridden in-game. Read More →