Suggesting how an ”alternate dimension” of RuneScape could be created, where Gielinor would globally be at war, etc, etc, etc.
I even had a RuneLabs submission for it, but as soon as it reached #3 it got removed for being ”too massive”. I was told countless times that it couldn’t be done, that it would mess up the content within RuneScape, bla bla bla.
And then yall just release DarkScape which is very similar, in terms of concept, to what I was suggesting. Another dimension / separate from the live game; PvP everywhere; etc.
So my questions are:
1) How come my idea was so quickly rejected when it turns out it actually was QUITE feasible?
2) Would you like future DarkScape updates to lead it into a God Wars II theme?
1. Possibly because it genuinely would not have been technically feasible as part of the main game. I’d imagine that due to a lot of technical difficulties, adding something like God Wars 2 would’ve either required a lot of work and resources to be incorporated as part of the main game, or that GW2 was to be developed as a completely new game. Also, we do not really have that much knowledge about how long it actually took to make Dark*cape (given that only content until May 2015 is added it seems it took 3 months to do this without making too big game-play changes), so don’t make your judgement too soon.
2. Initially I disliked the idea because the idea of adding a massive world-event like this would detrimentally influence the lore (not to mention the fact that gods aren’t supposed to ascend to elder godhood), but at this point, I would not really mind that: after all, they bothered to release Dark*cape in the first place, so they just as well make it more unique from the main game. In addition, as OldSchool RuneScape has been confirmed to be non-canon, DarkScape would probably be non-canon as well, which in practice would mean that content here can be developed without having to worry that much about lore and logic, allowing us to focus on faction content and PvP, making the new game more enjoyable.
sources from: https://www.rsgoldhub.com/news/darkscape-updates-to-lead-it-into-a-god-wars-ii-theme
If ever there was a tool custom made for cosplaying it would be a 3D printer. Even if you’re not the most artistic person in the world, there are multiple options of design programs available that virtually anyone can use to create cosplay props and costume parts, all on a machine that has become astonishingly affordable in the last few years. Granted, 3D printed parts still require an investment of time in terms of constructing larger parts and painting them to match your costume, but most cosplayers are already used to spending an inordinate amount of time on their hobby anyway. Even with finishing and painting time included, most 3D printed props are still easier and faster to make than using traditional methods. 3D printing and cosplay really is a match made in whatever the afterlife in World of Warcraft is called.
Finnish gamer and Thingiverse user Ceravyn has been experimenting with some PETG filament that she had purchased on a whim. Upon noticing that the material had a translucent finish she decided to incorporate that quality into a new cosplay project. As a casual World of Warcraft player, Ceravyn (or Sara) decided to design and print the Warhammer of Blackhand the Destroyer, an Orc warlord who plays a significant role in several of the Warcraft game expansions, story lines and novels. In the game, Blackhand’s hammer glows with a fiery magical energy, so Sara designed a version of the warhammer to contain LED lights with the transparent PETG windows in the hammer to show them off.
Sara had previously only worked with PETG briefly, so building a model using the material was quite new to her. However she had created cosplay props before and comfortably found herself designing the hammer in SolidWorks entirely from memory. While she sheepishly admits not actually double checking her design with reference pictures, it turns out that her memory was pretty good and the warhammer should be almost instantly recognizable to most WoW players. Read More →
The full version will drop on Sept. 22
The highly anticipated FIFA 16 demo from EA Sports is set to be released between Sept. 8-10, with users living in certain time zones already able to download it.
Xbox users will be able to download it on Sept. 8, depending on geographical location. It will become available on PlayStation 4 sometime during the evening of Sept. 7 and 8, reports the Independent.
Visitors walk past an ad for the FIFA 16 football game at the Gamescom fair in Cologne, western Germany on August 7, 2015. The trade fair for interactive games is running until August 9, 2014. PHOTO / PATRIK STOLLARZ (Photo credit should read PATRIK STOLLARZ/AFP/Getty Images)
Can’t wait? FIFA fans in New Zealand have already been able to get hold of the demo and but it’s possible for those outside of the country to download the demo as well by registering a new PlayStation account in one of the countries where it is available.
In the demo, players can take part in one-off matches, skill games and get to grips with the new FIFA Trainer mode. Users can try out three new stadiums and play with 10 teams that feature in the full version, including two of the national women’s sides.
The full version of FIFA 16 will drop on Sept. 22 on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360, although not all the features will be available to Xbox 360 and PS3 users.
The Fifa 16 demo is about to be released — and it’s already available to some.
The demo will be available between September 8 and September 10.
On the Xbox, it seems that the game is being released as the date changes to the 8th, depending on local timezones. On the PlayStation 4, it is expected to go online at some point during the evening of September 7 and 8, since the PlayStation Store is only updated at certain times.
Eventually, the demo will be released on PC, PlayStation 4, PlayStation 3, Xbox 360 and Xbox One — all the same consoles that will get the eventual release, in late September, though the Xbox 360 and PS3 won’t get all of the new features. Read More →
World of Warcraft believes you can fly, but it won’t be easy.
Patch 6.2.2 adds flying in Draenor when it launches tomorrow. Flight had become a staple of World of Warcraft since it appeared in the first expansion, 2007’s The Burning Crusade. However, Blizzard originally resisted letting players soar through Draenor, the new land added in last November’s Warlords of Draenor expansion. It hoped that doing so would encourage players to explore on foot, since it worried that many were flying over the MMO’s secrets and detailed worlds.
However, players complained about not having the convenience of flying, especially once they had already explored every inch of Draenor. Blizzard finally relented. However, getting the right to fly in Draenor won’t be easy. Players must complete a series of quests that send them to every corner of the continent.
Blizzard might rethink its stance on flight in its next expansion, 2016’s Legion, especially with World of Warcraft’s subscription numbers hitting their lowest points in years.